Without a doubt, VR is the next big thing in gaming. And though some have come and gone, the current VR market is still in its infant stages. That’s a scary thought for any developer looking to cash in on the immersive technology. Luckily, there are a few developers who have already capitalized on the potential, and their work is being noticed.
The Wraith: The Oblivion is a fantastic VR horror game that lets you step into the shoes of a young woman who wakes up in the aftermath of a car accident, only to be confronted by a deceased loved one, and forced to relive her final moments. Experience the terror in the real world as you find out how it feels to live a nightmare.
In the popular game, ‘Wraith: The Oblivion’, players find themselves in a world full of darkness and death. The game is a first person shooter that follows the story of a soldier who gets trapped in the afterlife as a result of a plane crash. He must now fight the darkness and demons in order to escape.The best thing about a good horror story is that it grabs you by the throat and continues to do so long after it’s over. In this sense, no other medium is more primitive in conveying horror than virtual reality. Creator Wraith: The Oblivion – Afterlife exploits the full potential of VR, forcing you to make the most of the game’s real space. It offers a healthy balance of suspense, intense storytelling, and unforgettable horror.
Rafe: The Oblivion – Afterlife Review: VR Horror Fiction
. As befits a horror game, Wraith… The Oblivion – Afterlife is as disturbing survival horror as you can get in a VR headset. Equipped with only a flashlight to defend yourself, you try to escape from various ghosts in a huge Hollywood mansion on your own. In fact, this indomitable mix of dark grime and slow-moving tension leads to some of the most satisfying sensations I’ve experienced in a VR headset this year. In Afterlifeyou play as the ghost of Ed Miller, a recently deceased photographer who died mysteriously while visiting the sleazy Barclay Mansion, once the premier entertainment venue in Los Angeles, which has fallen into disrepair after a series of events. Ed now finds himself in a reversed version of the doomed house, located on a separate plane of existence called Twilight Lands, and he is forced to discover the secrets of the dark force that keeps him there. Despite his ghostly appearance, Ed is slow and fragile. It’s appropriate: Virtual reality is most stressful when it makes you feel fragile and vulnerable, huddled in a small space with a piece of plastic over your head. The slower you move and the more you literally squat – looking around corners and pushing against things with your hands – the better you feel the world. This is what we rented Half-Life: Alyx for its good performance and notes that it won significantly as a VR exclusive for that very reason. And Wraith: The Oblivion – Afterlife hits hard. The 6-8 hourWraithcampaign takes full advantage of this slow play style. As inResident Evil, Alien: Isolation, or Jeff’s segment from Half-Life: Alyx, you’ll spend much of your adventure hunting down invincible monsters called spectres. Over the course of the game, you’ll encounter four different ghosts crawling around the gloomy Barclay’s Mansion. Let’s be clear: These enemies are far more deadly than you, and each of them has the means to tear you apart. But these collisions are well compensated. About half of Wraith is spent searching for photos and evidence. The other half of the time is spent crawling, not making a sound, and throwing bottles or other objects to distract the stalker’s shadow. Because Barclay Manor is so dark and gloomy, a big part of the fun is not knowing exactly what to expect. This means taking every precaution to be as discreet and deliberate as possible. At least in Quest 2, the viewing distance is greatly reduced, obscuring distant objects from view. The silhouettes of eerily carved statues and furniture contrast with the mold-covered walls and ceilings, making you suspicious at every turn, even if there is no immediate danger. You get several items, including the aforementioned flashlight, and a camera that marks past conversations with photos of ghosts. They also have a voice recorder that works as a key for some locked doors and drawers. Random objects in the world, such as. Bottles and rocks, for example, can be picked up and thrown for quick entertainment, which is always fun and enjoyable in VR. You can also grab remote objects and pull them towards you, like with Alyx’s gravity gloves .But things are a bit more difficult here, and not as reliable as you might think. Their limited selection of items seems a bit primitive. Wraith certainly covers the basics you’d expect from a survival game in the horror genre where you have to flee or hide rather than fight, but I’d like to see even more variety in the tools at my disposal. When walking around Barclay’s Mansion, avoid stepping on broken glass or walking too fast to avoid being noticed. But even if you make a mistake, there’s always a backup point. These are conveniently scattered around the mansion and allow you to regain your health and lantern juice (called Pathos) or go to a place called the Memory Palace, where you can review notes or clues you’ve already collected. This ease can make the horror more predictable – a tactical save point usually precedes the sequence in which you have to dodge a stalker – but for me, it’s perfect for holding the middle ground between too scary or too difficult and not scary or difficult enough. Observer on Wraith: The Oblivion – Afterlife is just as terrifying from afar as it is up close. Just seeing their faces as they turn a corner or walk out a door is much more powerful in VR than on the flat screen, but the real thrill is when they finally catch up to you and force you to dodge them. There’s something bloodthirsty about trying to close a door in VR to separate yourself from your attacker, but also seeing it open again as he walks through. Not only do you have to turn up the volume to know where the ghost is, but the occasional screaming sounds and squeaky floors create so much tension that sometimes you don’t know if there really is a threat lurking around the corner. This brings a sense of risk and reward to the game of Wraith: Are you afraid to find out what’s behind the door? That’s how it should be. In one section, you even have to use voice recordings to open different boxes to find the items you need to progress, which attracts the attention of the resident ghost and forces you to be creative in planning your escape route. It’s as scary as you’d expect, and it stuck with me long after the campaign was over. Without further spoilers through , each spirit has a unique appearance and behavior, and each of their haunting traits is directly related to how they lived and died at the Barclay Mansion. For example, Tall Man walks through the vaulted corridors of the Barclay Mansion office complex. Meanwhile, the mutilated Broken Woman is first discovered in the guesthouse, which houses one of the darkest secrets in Barclay Manor. As the campaign progresses, you’ll reveal stories about what happened to each of these characters. And for the history buffs, it’s great that the overall plot of Wraith:. The Oblivion – Afterlife stems from and is directly related toWorld of Darkness, a historical series of role-playing games for the general public. If you are familiar with Vampire :. Masquerade, Werewolf: Apocalypse, or just Wraith : The Oblivion, the story and world building here is absolutely thoughtful enough to be revealed in its entirety.
Rafe: The Oblivion – Afterlife Review: VR Horror Fiction
- Extended use of VR control
- Scary as hell.
- Excellent use of the limited distance and dark colors to create an aura of tension.
- Tons of interesting stories and plots to explore.
- There are only a few tools at your disposal
- Not for the faint of heart (or the weak of stomach).
- It could have been longer!
Rafe: The Oblivion – Afterlife is a perfect example of what a pure survival horror game, designed exclusively for VR, can be. It forces you to work slowly and deliberately. You’ll be rewarded for making the most of the physical game space, dodging hazards or penetrating the many secrets of Barclay Manor. It’s also full of interesting characters, and each of the monstrous spirits has a fascinating story to explore. Unfortunately, there are only a limited number of ways to fight them, and the constant tension can cause some players to give up quickly. But if you play Wraith all the way through, you’ll be rewarded with an experience that is as exhilarating as it is terrifying, and one that will stay with you and occupy your mind after the credits roll. [Note: Fast Travel Games has made available a copy of Wraith: Oblivion – Afterlife was used for this review].The year is 2050… The human race has finally found a home, and it’s a beautiful place called The City. Its crystal-like towers rise from the ocean floor, and every last one of them is home to a family of survivors. But as the city’s population grows, will they be able to live together?. Read more about shadow man: remastered metacritic and let us know what you think.
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