Valorant is a fast-paced, action-packed 3D MMO with crazy art style and unique gameplay. The latest patch will introduce the Omen Model, which was designed in collaboration with professional League of Legends players! Get ready for some serious team fighting action!.

Valorant Patch 4.10 Notes: Release Date, Omen Model. The “Valorant Patch 4.10 Notes” is a patch notes for the game Valorant. It includes release date and patch notes for the latest update to the game.

Valorant Patch 4.10 Notes - Release Date, Omen Model

4.10 Valorous Patch Notes - Release Date, Omen Model Changes, Haven Collision Updates

Valorant’s version 4.10 is expected to launch this week, with the patch notes disclosing the date as well as a number of Omen model improvements, Haven map collision adjustments, and more.

The release date for Valorant’s patch 4.10 is set for May 24/25, which also happens to be when League of Legends and Teamfight Tactics get new patches.

4.10 Valorous Patch

4.10 Valorous Patch Notes - Release Date, Omen Model Changes, Haven Collision Updates

4.10 Valorous Patch Notes - Release Date, Omen Model Changes, Haven Collision Updates

The latest patch for the free-to-play shooter includes modifications to select Agents’ charge bars as well as a slew of bug fixes.

Following is a list of everything new in Valorant 4.10, as published by developer Riot Games.

Updates on Agents

  • Agent Progress/Charge Bars – On the following Agents, moved to a consistent place and created a consistent size:
    • Reyna
    • Cypher
    • Breach
    • Fade
    • Jett
    • Omen
    • Phoenix
    • Raze
    • Skye
    • Yoru


  • The 3P model has been updated to provide more detail and authenticity.



  • Some pixel collisions were removed in the following areas:
    • Can’t walk up the front of a site cover any longer
    • Without a boost ability, you can no longer climb onto the top of C site cover.


  • A new Performance graph has been added to the Client to provide Shooting Error numbers for recent shots. This is the same information that can be found under the crosshair error settings, but it should assist players better assess their own performance after a match.

Updates to the Gameplay Consistency

  • Fixed a bug where ping or framerate spikes might cause an overly large move processing buffer to form and last for many seconds. You may have had the following experiences while this was going on:
    • Increased input latency on the server side, which may cause inputs to take longer to apply than anticipated based on your ping.
    • Additional lag on your view of other players, perhaps reducing your reaction time.
    • The increased latencies were not represented in the current “Network RTT Avg/Max” graph or in-game scoreboard ping statistics in both of these circumstances.
  • The “Network RTT Jitter” performance graph has been included to assist you realize whether you’re having network troubles that aren’t represented in the Network RTT Avg/Max numbers.
  • Network RTT + Processing Delays is a new performance graph that represents the effective latency you experience as a result of Network Round Trip Time, Server Move Processing, and Client Move Processing Delays.



  • “Destroyed” Allies will now be able to hear voice lines for deployable skills from anywhere in the world. This includes the following:
    • Chamber of Commerce: Trademarks and Meetings
    • Turret and Alarmbot, Killjoy
    • Trapwire and Spycam are two types of ciphers.
    • Gatecrash, Yoru.
  • After utilizing Fast Lane or Relay Bolt, Neon’s High Gear would immediately cease working.
  • When Viper’s foes were close but outside of Viper’s Pit, onlookers would see them glow red.
  • For spectators and observers, the Fixed Chamber’s Rendezvous radius is not visible.
  • Brimstone’s Incendiary (Q) now deals 15 damage chunks rather than 1 like the other zone damage abilities in the game.
  • game

    • The overall DPS should remain the same.


  • When examining, ADSing, reloading, and so forth, there was some small flickering on the Protocol weapon’s translucent line VFX.


  • Fixed an issue where agent-specific keybinds would occasionally fail to operate even if they were marked as applied in the settings menu.
    • This update was released in 4.09, however we wanted to make sure there were no problems with people on the live game before labeling it “fixed.”
  • Fixed an issue in which the battle report would sometimes not appear for the duration of the game.


  • Even while seeing the Agent who is planting or defusing, Observers with Minimal HUD enabled do not see the spike plant or defuse bar.

Valorant is a free-to-play PC game that is currently accessible.

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  • valorant new patch release date
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