Star Citizen is a game with an ambitious vision of the future. It’s one of the most expensive games ever made, and it has been in development for years. The latest update to the game includes a hospital scene that showcases how hospitals might work in-game, hinting at new gameplay mechanics coming in alpha 3.15.
Nobody likes traveling to the hospital, but the introduction of the location in Star Citizen with the forthcoming alpha 3.15 release will make visiting a hospital on different planets a must, according to the revelations from this week’s episode of Inside Star Citizen.
The next alpha build will include four hospital locations: GrimHex, Orison, New Babbage, and a space clinic, all of which will have similar features such as pharmacy counters where players can buy medicines and insurance desks where players can reserve a hospital bed to respawn in if the worst happens. In the following weeks, more information about the first run of healing mechanisms that will be included in alpha 3.15 will be released.
The second part of the video discusses CIG’s “gold standard” pass for finishing vehicles and ships, with the Aegis Gladius serving as an example of a ship that has through this kind of quality control. It’s a detailed look at how the developers make their ships sparkle and stand out.
Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for almost $2 million, with a 2014 release date anticipated. It is still in an unfinished but playable alpha as of 2021, after raising approximately $350 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is now the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.