The largest and best funded development project in gaming history, Star Citizen has spanned over a decade and is still not finished. The game remains under constant work with new updates being released every month. Recently, the company shared what will be included in an upcoming update for players to dig into this summer.

The “star citizen 2022 reddit” is the latest update to Star Citizen, which includes a new player experience, missions, and dev tools. The game is continuing to be developed and will continue to release updates in May.

Star Citizen shares work on ships, a new player experience, missions, and dev tools in May report


As we approach June, it’s time for CIG to update you on Star Citizen’s development progress in May, describing work done by the different teams in the customary degree of detail and granularity.

The paper spends a lot of time discussing about different AI characteristics that CIG has been talking about up to this point, such as AI ship landing behaviors and movement. New AI technology is also in place, including one that allows NPCs to spontaneously communicate with one another, occlusion enhancements to prevent opponents from seeing concealed targets, and the ability to give various factions varied responses to friendly fire.

There was also a lot of discussion on tools, such as Mighty Bridge integration, development on a procedural generator for locales, and further integration of the Gen12 renderer. Thank god, there’s a component in the Engine section of the article that insures that rope flowing over a pulley wheel is being regulated appropriately by physics.

The article mentions development on ships including the Merchantman, Corsair, Argo SRV, and unnamed vehicles, as well as improvements to the first-person scanning capability, which will provide additional information on things that are pinged, and bug fixes for the Arena Commander and Star Marine modes (but no word on Theaters of War, which still appears to be in limbo). The narrative part also mentions speculative work on some new (but yet unnamed) mission categories, as well as early work on a new tutorial that would hopefully expose new players to Star Citizen’s mechanics.

Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for nearly $2 million, with a 2014 release date scheduled. It is still in an unfinished but playable alpha as of 2022, after raising over $450 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is presently the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.


“Star Citizen new system” is a new player experience, missions, and dev tools in May report. This report shares work on ships, a new player experience, missions, and dev tools. Reference: star citizen new system.

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