3.17 marks the biggest update in Star Citizen’s history and is a major step towards implementing procedural mission systems, which will make it easier for players to continue their adventure after finishing the main story. The reputation system has also seen changes that focus on making your actions more meaningful during interactions with other characters.

Star Citizen discusses alpha 3.17’s new river and changes to the reputation system


Microtech will have a river with the release of alpha 3.17. That’s one of the big features touted by Star Citizen in the latest installment of its weekly video series, which looked at the technology that allows for river placement as well as gameplay features like unique harvestables, the ability to walk underwater while wearing a helmet, and visual improvements to the river system over the last time rivers were previewed.

The second half of the video discussed how reputation is changing in alpha 3.17, with reputation now driving hostile NPC reactions such as Ninetails eventually not shooting or even protecting friendly players once they have enough rep, or Crusader Security actively hunting players who commit too many crimes. In the future, a friendly NPC ship’s tolerance for being fired at by a player will be determined by its reputation.

In other Star Citizen video news, the most recent Star Citizen Live video brought together members of the narrative team to discuss how lore is involved and integrated into the game, the creative process of creating lore items, and how certain narrative features, such as missions, require specific mechanics to be completed before they can be added to the game. Both movies will be available after the cut.


Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for nearly $2 million, with a 2014 release date scheduled. It is still in an unfinished but playable alpha as of 2022, after raising over $400 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is presently the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.


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