Star Citizen devs talk about the impact of player status effects on character hygiene, saying that people need to be more aware and responsible with their decision-making.

The “star citizen overview” is a video that features the developers of Star Citizen talking about character hygiene and other player status effects.

Star Citizen devs talk about character hygiene and other player status effects in Q&A video

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One of the jokes I’ve heard in the Star Citizen comments is that the game will force players to use the restroom. Well, the programmers actually spoke about this in the most recent Star Citizen Live video, so it seems that this is something that players will have to think about in the future.

Members of the actor feature team were called in to discuss player character-specific things including weaponry, status effects, and FPS gameplay features, and one of the questions posed was whether or not it was necessary to take a shower or use the bathroom.

According to the developers, making this necessary doesn’t make sense from a gameplay aspect, however characters who are holding back a boom-boom or are covered in funk may have a bad affect when engaging with NPCs, who may refuse to provide a character service. They don’t have any plans for a stank-o-meter, but there would be some kind of “visual wear” on the character model to communicate how filthy your character is to others.

Mercifully, toilet talk wasn’t the only nugget to come out of the Q&A. The devs noted that the addition of new FPS weapons is not a priority due to work on Squadron 42, but there is talk about adding additional weapon attachments like scopes and underslung launchers. The devs also talked about first-person data scanning, which will work similarly to the way ship scanning does currently only at a smaller scale (naturally); using lockers to store specific types of gear to swap in and out of instead of a loadout system; some talk about rudimentary salvaging mechanics; and the need for player characters to swiftly remove their helmet, eat and drink, then put their helmet back on even in a hostile environment, as having an enclosed food and drink delivery system would apparently defeat the purpose of hunger and thirst mechanics.

It’s worth noting that many of the mechanisms described aren’t even in concept, much alone on a timeline, but for those interested in learning more, the complete video is available below the break, as well as a description from TheNoobifier below.

https://www.youtube.com/watch?v=5yspVZ WMpQ

 

Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for nearly $2 million, with a 2014 release date scheduled. It is still in an unfinished but playable alpha as of 2022, after raising over $400 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is presently the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.

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Star Citizen devs talk about character hygiene and other player status effects in a Q&A video. The developers address the issue of “star citizen overdose” and discuss how it can be fixed.

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