Kritika Global, a sequel to the famous PC game of the same name ran into some trouble. The initial release was met negatively because its monetization relied on collectible cards with no gameplay value and an ill-conceived progression system. Kritika Global is coming back as a “play-to-win NFT monstrosity” next week – one that will be very different than what players originally bought in July when it launched on Steam Early Access
The “mercenary nft” is a new type of NFT that will be released next week. The game has been renamed to Kritika Global and will be played-to-win.
So, do any of you recall Kritika Online? En Masse published it in the United States, but it was discontinued in 2019, however it was still available in Korea. Then we discovered Kritika:REBOOT, which reappeared a few months later under the ALLM brand – the original developer. In February of this year, that version of the game was likewise shut down in the west. And there was the end of Kritika, with no attempt to Hellgate it ever since.
Just joking. ALLM is bringing the game back under the COM2US publishing brand, this time as a crypto-encrusted product called Kritika Global, as originally reported by MMO Fallout.
Through its “tokenomics” system, the developers have posted a whitepaper (red flag!) for the project, telling gamers that the new version will “help players break free” from the situation of paying for a product and then enjoying it, “allowing them to gain rewards for their hard work, but also to freely purchase items with the currencies they earned while maintaining their asset values.”
The game is set to debut on June 8th, with a content roadmap that promises new features, characters, and a level increase until the end of 2022. The white paper notably mentions the game’s nine years of content and previous 20 million users as indicators of stability that will ostensibly make it more competitive in the blockchain gaming space.
We should note that although South Korea has virtually prohibited NFT-based games due to gambling addiction, South Korean gaming businesses seem to have no qualms about exploiting gamers in nations that have done nothing to curb the fraud.
This is not what MMO players meant when they claimed they wanted classic games maintained and revitalized. We sometimes simply want to remember them as they were, rather than seeing them resurrected as cash-grabby shambling creatures who will eternally stain their legacy.