Interested in getting the Last Starfleet Print & Play!? Well, here’s how you get it. Just use the sign-up form that pops up, the one in the right-hand toolbar, or even do it on the Facebooks!
Check out the latest image from the Last Starfleet Universe, from Filip Dudek!
Derelict One is the tragic site of humanity’s first attempt to control dark matter in the pursuit of sustainable gravity on a space station. The over-charged gravity core caused all manner of debris to come hurling toward it, killing the colonists and marking an immediate change in policy and political power back on Earth.
It was a rare pleasure working with Jason Williams on all the videos we put out there for the first launch of Last Starfleet.
We’re looking forward to working with Jason on the imminent relaunch of this tremendous project!
Check him out at http://hapticvision.com/
I was asked to teach a community class in Chicago called Learnapalooza – a play on the Lollapalooza festival which is now a permanent installation in downtown Chicago. I jumped at the chance and put together materials for a one-hour learning workshop that will guide students through the planning and design of a board game from idea to prototype!
Euro Board Game Design
Saturday, August 16, 2014 from 2:30 PM to 3:30 PM (CDT)
You can sign up here: http://www.eventbrite.com/e/euro-board-game-design-tickets-12579340145 If you can’t make it or miss the class, you can check out the materials under Meeple Roast in the menu bar. Game on, folks! ~Sam
30 Second Survey – Vote on What Changes in the Reboot of Last Starfleet
Grape Clichés are Grape Clichés for a Raisin – Cancellation and Relaunch at Lower Cost
Thanks to your overwhelming support, we raised over $5k on our very first campaign, in just a couple weeks! Unfortunately, it has been apparent for some time that we lost momentum. We’re cancelling the campaign and will be re-launching in 2-3 months. All backer funds will be released. I sincerely hope you’ll all return to back Last Starfleet when we relaunch with an even better product at a significantly reduced price. We’ll be publishing print and play versions so everyone can join the development process and have a chance to play Last Starfleet leading up to, and during, the relaunch!
Still Going Through Kickstarter?
Absolutely! We held this announcement while we regrouped; ruminating on whether or not Kickstarter was the right way to publish our first game and drafting a post-mortem. Since we’re relaunching on Kickstarter, you know where we stand. This first experience showed us how Kickstarter can build and engage the community to put the final polish on the product and the plan, together. That’s EXACTLY the way we want to publish Last Starfleet… together. And, what’s more fitting for a cooperative game, right!?
Are we disheartened that we have to relaunch? Surprisingly, no! We received so much incredibly valuable and insightful feedback from reviewers and all our backers… but the train was on the tracks and there wasn’t a solid system for “in-flight changes.” Now we can make ALL those improvements, add content, reduce costs, simplify reward levels and accelerate delivery timelines! Here are some highlights on the relaunch and the time leading up to it:
- Within the next 4-6 weeks, we’re going to publish print and plays! We’ll send out surveys to discuss and vote on changes to the game. Simply follow us online for more information!
- In the relaunch, we will leave the determination of which NEW SHIPS AND PLANETS will ship in the final game completely up to backers!
- We’ve set up contingency plans through multiple fulfillment and production companies so we can commit to much lower costs from the onset of the campaign. When we relaunch, we’ll set our goal MUCH lower and SIGNIFICANTLY reduce entry costs. (A Kickstarter cliché, I know. But grape clichés are grape clichés for a raisin. We’re smarter now; and you’ll see the dividends.)
Personally, I regret nothing. I prefer that we learned what we did and can give you something SO MUCH better, even if it is a few months later than originally intended. You deserve the best. From the Last Starfleet team, you have our sincerest thanks and… Stay tuned! Sam
- Can I still get the reviewer copy? Unfortunately not – No more will be printed because it no longer represents our best version of the game. You will be able to get the print and play before we relaunch the campaign.
- How is it you’re bringing the goal down – what changed? Astronomically far above all else, I found multiple production partners that have agreed to lower minimum print quantities. Our original printer required 1,500 copies, minimum. Now, I can print 250 if need be. That also makes a basic vs. deluxe version feasible!
- I’m happy to answer any other questions you have in the comments or directly by message!
And here’s a sneak peek at a brandy new starship, just for you!
In this post, we’ll summarize all content and design changes from the review copy to the final printed version including all unlocked expansions.
Link to LSF Developer Survey #1
Pre-Campaign Relaunch – Ongoing Change Log
1. All tokens will be printed on punch board stock with more brilliant colors
2. Updated the HMS providence spaceborn cards to add people when family cards are used – this breaks the “land 1 to all occupied + add 4 to all landed” combination.
3. Artwork on all available expansions complete!
3a. Design of new components in progress
4. The planet boards will be replaced by a single board with two sides – one for a large (8 surface space) planet and one for a small (5 surface space) planet. Planet cards will indicate the planet size, description, and one Nemesis – the ship that is most powerful against it.
4a) In our developer survey #1, we asked whether planet boards or ship mats were more important. Results favor removal of the ship mats.
5. The number of cards in each deck is being reduced – Ships 20, Planets, 20, and Orbit 15
6. Only 3 ships and 2 planets will ship with the core game, unless a ship expansion is unlocked, in which case 4 ships and 2 planets will constitute the core game. The Perils of the Void Orbit deck will be included. Other KS exclusive content may be added to the core game through stretch goal.
7. Ship mats are being replaced by sets of 3-4 cards in series. This will allow expansions to be shipped as a deck of cards only.
8. Deus Ex Machina is being removed in favor of core rules changes.
8.1) All ships will have ghost abilities
8.2) If you do not or can not play a card you add 1 people token to your ship
8.3) Players choose game difficulty, based on required people on the surface to win, at the beginning of the game CADET – 85, CAPTAIN – 100, or COMMANDER – 125,
9) The rulebook will be rewritten entirely to flow in a more standard format
10) The concept of “paying” has been removed and instead “take X damage” will be used. Every term we take out reduces complexity and learning curve requirements
11) All card quotes are unique!
12) All card content is ready for publishing, pending approval of deck layouts. Almost there!
13) After much deliberation – all general damage has been removed. All armor/damage is of one type or the other. Damage bonuses never specify type – they assume the type of the damage they are increasing. A secondary benefit is that we won’t have to use the term “indigenous,” which caused some push back early in the campaign
14) Content feedback has been applied based on your feedback!
14a) Adding an illustration of the captains in heating planning/argument to help lend depth to the game and give players a sense of how it actually plays
14b) Added more “splash” effects on specific planets, favoring independent vs. grouped colonies
14c) Though we considered adding roaming and surface space-docked cards back into the game, the added engagement doesn’t clearly outweigh the added complexity.
14d) Double checked use of “any ship” and “non-ghost ship” – we should have that nomenclature locked up in all 364 cards.
More to come!
Upcoming Survey Questions: Developer Survey #2
1. Should we include “nutritional facts” boxes on the ship mat cards for each ship, and the information cards for each orbit/planet? They could include the following…
2. What identifiers should be on the back of each play card? Ships each have an insignia, orbits don’t really have any artwork at this point, and planets really only have the image of the planet itself. We’re toying with a few different things, but getting them to be different enough to easily tell cards apart while making them similar enough to look good together has been a bit tricky…
3. At this point, unless the campaign is insanely successful beyond our wildest dreams, backers will receive a game box with all the non-card pieces and one of two tubes of cards, together in a flat rate shipping box. The tube of cards won’t actually be in the game box. How off-putting is that?
***Will add to this post as we move forward with the campaign. Last Update: 8/14/2014
Thanks to you, we’re getting there folks! In this update, we’ll cover Keeping in Touch, What’s News, and Last Starfleet goes to the Netherlands! (little Easter egg at the end, too)
- Very thoughtful review from Boardgaming.com – check it OUT! “Like a good new sci-fi novel, this game is a real page turner. You play and can’t wait to play again.”
- Super cool, and blissfully brief, gameplay and card anatomy videos are up!
- Check out this prototype play of Last Starfleet sped up to 60 seconds! Super cool.
- Matt Lemke of Through Gamer Goggles also posted an unboxing and full play to his site.
Keeping in Touch
I know a lot of you already know about many of these updates because you’re connected to us through some other means on the interwebs, but in case you’re not, you can keep plugged-in and show your support in lots of other ways…
- The Website – http://wickedgringames.com/
- The Facebooks – www.facebook.com/wickedgringames
- The Tweeters – https://twitter.com/WickedGrinGames
- The Tumblr – http://wickedgringames.tumblr.com/
- The GeePlus – https://plus.google.com/u/0/109136938986978472444/posts
Last Starfleet Goes to the Netherlands!
One of our exclusive reviewer copies is VanGoghing to the land of windmills! See what I did there? Stay tuned for Gaming Corner’s review out of Waalre, Netherlands!
Not to tease, but artwork and design is beginning today on new planets and ship captains! Soon you’ll get a sneak peek at your new adversaries… Kurmaraja, Terra Nine and Cryton. You’ll meet your new ships and captains of the Eagle Eye, Pay Dirt and Galactic Command.
Let’s do this, folks!!!
Sam Oplinger, Lead – In August, I was climbing the corporate ladder as one of the youngest managers at Deloitte Consulting. In September I wrote Last Starfleet, left the EMR implementation space and founded Wicked Grin Games LLC. I’ve got a lot to learn in the publishing space, but I’ve got a lot to draw on too. Wish me luck!
Amit Ghadge, Graphic Design – Founder and Director of Crimzon Studio, a Mumbai based design firm dedicated to connected top notch area artists with international projects, like the incredibly successful Storm the Castle project.
Filip Dudek, Illustration – Incredible artist located in Poland – his work really speaks for itself.
Jason Williams, Video – Lead filmmaker and founder of Haptic Vision, in Milwaukee, WI. Jason has shot and directed numerous projects including full length films.