Mastery and Difficulty Q&A
How do you play really well? Think like a hero and be sacrificing. Communicate as a team and make combination plays with one another. Here are some examples of the strategic thinking that will make your team strong.
Strategy Example 1: We have 5 players and I have a card that will cost me 10 people to play, but it will replace a card in the atmosphere that is dealing 2 damage to all ships every turn.
- Selfish Thinking: It is only going to hit me for 2, so taking 10 damage to replace that card doesn’t make sense.
- Hero Thinking: My team is going to take 10 damage every turn. I’m taking the hit.
- Teaming Hero Thinking: I’ve got this card and I’m going to use it and “take the bullet,” for my team. Does anyone have a reaction card that can allow me to play this after the new planet cards come out, but before the atmosphere cards hit us? It might get replaced by another atmosphere card, before it takes effect.
Strategy Example 2: Providence has been stockpiling a big hand of cards so they can use a special card that lets them use all their “family cards” at once. They say they can drop a staggering 30 people tokens next turn. But, then an orbit card is played that limits had size to two cards! You have a reaction to ignore one orbit card, but you only have two cards, anyway.
- Beginner Thinking: Let’s see, I have two cards, so I guess this doesn’t affect me.
- Selfish Thinking: It isn’t going to affect me, so I’ll keep my reaction in hand to block something that will hurt me, personally.
- Teaming Hero Thinking: The longer we wait, the harder it gets. I’m obviously going to block this card and help out the HMS Providencee.
What circumstances make the game easier/harder?There are two easy ways to make the game a bit longer or more difficult; the ships you pick and the target number of people to win.
- Unlikely Team: The strategy guide recommends specific ships for each planet. If you play the other ships – saving humanity will be much more challenging, but is still infinitely possible.
- Mo’ People Mo’ Problems: While not included in the official rules, the variable to toggle for super-advanced teams is the required people to win. You can play until you lose, with no people maximum, in order to gauge what your team might be capable of, first. Then you’d set the required people a bit higher for a real challenge. As of June 23, the maximum observed landed population was 109, using Deus Ex Machina.
*Good luck, fellow power gamers! 😀