Data Driven Development – Using data driven development, powered by play result submission on our website, we ran 10-25 play tests per prototype version. You’re looking at the 9th version. The 10th will be the final.
Laser-focus on a Positive Experience – The game is designed to create a climactic moment that matches a gradual learning curve against an adversary with constant power. The planet will hit you hard, and keep hitting you hard. By the time you get to the climactic part of the adventure, you’ll have very few people but maximum capabilities docked to your ships. Game play is excited, engaging and challenging. You’ll lose sometimes. But win or lose, you team together. The beauty of the designed experienced is not in the artwork or composition so much as the positive social dynamic of never giving up, teaming and heroism.
A Glimpse Into the Last Starfleet Future – Speaking of the art, I want to call out the metamorphosis of the captains. Our first cast was all Caucasian male, but that’s not the world we see in 4010. Then, we ended up with sexy female captains in high-heels. But, those aren’t the powerful captains we see commanding the Gadget and Interpol Vengeance, so we revisited them. The artwork and the quotes paint a vision of the future meant to add flavor as you play. Each gives you a glimpse at the distant future we envisioned. If we reach our fifth stretch goal, we’ll expand on all of this in a book entitled “The Making of Last Starfleet.”
Who knows; we might even tell you HOW Earth exploded? 😉