Couldn’t be more thrilled to announce the launch of our second publication, Reign of Man!
Two of my absolute FAVORITE mechanics in gaming are engine-building and territory control. But, they always have their drawbacks. They get a bit a tedious and take far too long. Specifically in board gaming, that’s a recipe for a game you play once and shelve. I made it my mission to do better – and I truly believe I’ve managed it with our next publication… Reign of Man!
Fast-paced gameplay, dynamic strategy and the brilliant and unique artwork of Erwin Arroza come together to truly bring this war game to life. You’ll be on the edge of your seat, guiding the development of your people and deploying your legions, guessing at your opponents strategies and heading them off at just the right time. Play 2-5 players in around 45 intense minutes of strategy.
I invite you to check out the free Print & Play and tell me your thoughts! Let’s make the second publication from Wicked Grin Games, together, like we did with Last Starfleet!
Join me, emperors!
All the best,
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I had an incredible experience, demoing Reign of Man during the last Chicago Game Designers and Playtesters Meetup. It was brutal and I appreciate all the feedback dearly! 🙂
Here’s the summary of my analysis and the changes I’ll be making following that feedback. The summary is that I’m going to tie the engine building to what is happening on the board.
I’m not sure how long it’ll play anymore since these changes are so extreme. This is back to the drawing board stuff, not a few cosmetic tweaks. Big thanks to Dave and Brett!
Reign of Man Mechanic and Theme Review —————————
Mission and Pitch:
We’ll review everything about the game to justify each characteristic and mechanic
Board – Keep 6×6 Empires but on a larger board (10×16 inch). Remove the wonders card slot.
Turns and the call to coin – Designate a command player that draws the world card and passes left after each turn. Remove the call to coin in favor of a command token. On your turn you simply pick an action.
Actions – Granted by development ranks. Take one action per turn, and resolve it.
Engine Building – Update the empire mat so that advancement ranks give special powers. Start at rank 1
Cards – Remove wonder cards and update world cards to be primarily good things
Taxation – In favor of the one move per turn, remove all power / money entirely
Legendfolk – Remove for now, until the game passes without this expansion
It is so much more difficult to take content OUT of a game you love. Still, I managed to cut the rulebook from 6 to 1 page, reduce the card count from 200 to 50, and the pieces from 800 to about 350. The sum of this effort? …Reign of Man is financial viable for mass production!
The reboot of Reign of Man is an incredibly fast paced war game. Emperors make war over territories and great wonders that grant special abilities. An event takes place each turn and you can see the next two events that will take place – players plan their strategy around global events, advance their culture in the categories of agriculture, industry and education, decide whether they will build and mobilize or tax their people each turn. Out-manage your rival emperors and rule the world! One bloody conquest at a time…
Reign of Man is a 2-6 player strategy game, taking roughly 60-90 minutes to play, in which players control a small civilization and compete to become the first great empire. This was one of the first board games I ever made, and naturally, was quite flawed. I intend to pick it up again one day to apply the many lessons I’ve learned since this early attempt.