For those of you fellow aspiring KS game publishers and designers… I hope you’ll find this article helpful.
Even recorded it for ya!
I had a lot of fun with this interview. And we hit a lot of campaign related points. Check it out!
Derelict One is the tragic site of humanity’s first attempt to control dark matter in the pursuit of sustainable gravity on a space station. The over-charged gravity core caused all manner of debris to come hurling toward it, killing the colonists and marking an immediate change in policy and political power back on Earth.
It was a rare pleasure working with Jason Williams on all the videos we put out there for the first launch of Last Starfleet.
We’re looking forward to working with Jason on the imminent relaunch of this tremendous project!
Check him out at http://hapticvision.com/
I was asked to teach a community class in Chicago called Learnapalooza – a play on the Lollapalooza festival which is now a permanent installation in downtown Chicago. I jumped at the chance and put together materials for a one-hour learning workshop that will guide students through the planning and design of a board game from idea to prototype!
Euro Board Game Design
Saturday, August 16, 2014 from 2:30 PM to 3:30 PM (CDT)
You can sign up here: http://www.eventbrite.com/e/euro-board-game-design-tickets-12579340145 If you can’t make it or miss the class, you can check out the materials under Meeple Roast in the menu bar. Game on, folks! ~Sam
30 Second Survey – Vote on What Changes in the Reboot of Last Starfleet
In this post, we’ll summarize all content and design changes from the review copy to the final printed version including all unlocked expansions.
Link to LSF Developer Survey #1
Pre-Campaign Relaunch – Ongoing Change Log
1. All tokens will be printed on punch board stock with more brilliant colors
2. Updated the HMS providence spaceborn cards to add people when family cards are used – this breaks the “land 1 to all occupied + add 4 to all landed” combination.
3. Artwork on all available expansions complete!
3a. Design of new components in progress
4. The planet boards will be replaced by a single board with two sides – one for a large (8 surface space) planet and one for a small (5 surface space) planet. Planet cards will indicate the planet size, description, and one Nemesis – the ship that is most powerful against it.
4a) In our developer survey #1, we asked whether planet boards or ship mats were more important. Results favor removal of the ship mats.
5. The number of cards in each deck is being reduced – Ships 20, Planets, 20, and Orbit 15
6. Only 3 ships and 2 planets will ship with the core game, unless a ship expansion is unlocked, in which case 4 ships and 2 planets will constitute the core game. The Perils of the Void Orbit deck will be included. Other KS exclusive content may be added to the core game through stretch goal.
7. Ship mats are being replaced by sets of 3-4 cards in series. This will allow expansions to be shipped as a deck of cards only.
8. Deus Ex Machina is being removed in favor of core rules changes.
8.1) All ships will have ghost abilities
8.2) If you do not or can not play a card you add 1 people token to your ship
8.3) Players choose game difficulty, based on required people on the surface to win, at the beginning of the game CADET – 85, CAPTAIN – 100, or COMMANDER – 125,
9) The rulebook will be rewritten entirely to flow in a more standard format
10) The concept of “paying” has been removed and instead “take X damage” will be used. Every term we take out reduces complexity and learning curve requirements
11) All card quotes are unique!
12) All card content is ready for publishing, pending approval of deck layouts. Almost there!
13) After much deliberation – all general damage has been removed. All armor/damage is of one type or the other. Damage bonuses never specify type – they assume the type of the damage they are increasing. A secondary benefit is that we won’t have to use the term “indigenous,” which caused some push back early in the campaign
14) Content feedback has been applied based on your feedback!
14a) Adding an illustration of the captains in heating planning/argument to help lend depth to the game and give players a sense of how it actually plays
14b) Added more “splash” effects on specific planets, favoring independent vs. grouped colonies
14c) Though we considered adding roaming and surface space-docked cards back into the game, the added engagement doesn’t clearly outweigh the added complexity.
14d) Double checked use of “any ship” and “non-ghost ship” – we should have that nomenclature locked up in all 364 cards.
More to come!
Upcoming Survey Questions: Developer Survey #2
1. Should we include “nutritional facts” boxes on the ship mat cards for each ship, and the information cards for each orbit/planet? They could include the following…
2. What identifiers should be on the back of each play card? Ships each have an insignia, orbits don’t really have any artwork at this point, and planets really only have the image of the planet itself. We’re toying with a few different things, but getting them to be different enough to easily tell cards apart while making them similar enough to look good together has been a bit tricky…
3. At this point, unless the campaign is insanely successful beyond our wildest dreams, backers will receive a game box with all the non-card pieces and one of two tubes of cards, together in a flat rate shipping box. The tube of cards won’t actually be in the game box. How off-putting is that?
***Will add to this post as we move forward with the campaign. Last Update: 8/14/2014
We’re already at 10% and have over a month to bridge the gap – Awesome! In this update, we’ll cover What’s News, a New Backer Level intended for stores and an updated suggested retail price, Lowering Our Stretch Goals, Housekeeping and Mr. Bean, and Guerrilla Marketing!
We had a BLAST hanging out with our hilarious friends at the NerdBay. Check out the Boardgame episode here! We cover today’s top issues like Eurogames vs. AmeriTrash, blind ponies, and Manatees!
New Backer Level and Updated Suggested Retail Price
After much deliberation, we’re adding a new backer level intended for stores called “Level 9 – Galactic Merchant.” If you’re currently backing at the 4-count level, you might consider changing to this new level. This level also has us rethinking the final suggested retail price. The $45 was based on campaign break-even, which doesn’t give us any wiggle room selling at wholesale to stores – so, we’re updating the suggested retail to $55. Important Note: This does NOT change anything for current backers. The new level will include 12 copies of the game at a deep discount, but does not include shipping. Add $20 shipping US/UK/CA, and any additional shipping add outside of those locations.
One of the most commonly requested updates is tokens that are easier to manipulate, which is covered by our first stretch goal. We can’t, in good conscience, ship Last Starfleet without that update – you deserve the best possible product! We are lowering the first and second stretch goals by $6,000.
In the last few days, we made some aesthetic updates to the campaign; moving “extra” information onto the website with links, shortening the video, and reordering a few sections. Check it out! Also, after Adrienne accused me of looking like Mr. Bean, I went ahead and updated my profile pic. 😀
We also added a section called “Mastery and Difficulty,” which includes examples of how you play the game really well.
We were extremely flattered that some of you contacted us to offer your support in spreading the word. If you’d be interested in receiving some marketing collateral to drop off at your local game store or meet-up, let us know!
An unspeakably huge thanks to Jeremy Tangman, Andy Harvey, Logan Harvey, Andy Oplinger, Kate C., Rusty and Tony for volunteering to help out as Last Starfleet guerrillas!
We can do it guys! You absolutely rock!