This project is on hold early in its design so I can focus my attentions on Last Starfleet, but I have drafted some initial rules and themes. The idea is basically to focus gameplay on a person who is under emotional and mental attacks from the game itself. The player’s challenge is to work together to comfort and otherwise positively reinforce the person. It’s a risky idea, but I’m very interested in further research into this field. The risk is that the game becomes more scholarly or studious than it is “fun.” I’ll likely pick this up next, after I get into management mode on Last Starfleet.