I can’t express how pleased I am to show the first drafts of Filip’s vision for the captains of Last Starfleet!
Stay tuned for the finals; coming right up! And, please feel free to let me know your thoughts.
Always love hearing from you. 🙂
With the help of producer Jason Williams and tons of deeply appreciated support from friends in the Chicago area we shot all the video we’ll need for our kickstarter campaign! We had a great time recording time lapse play testing, running round robin interviews and shooting through the project interviews. A big thanks to Jason, Lauren, Tara, Nate, Taylor, Vlad and everyone who helped out this weekend!
Can’t wait to show everyone the finished product!
All the best,
I went about trimming as much as humanly possible from Last Starfleet in this last experimental version. Initial results from play testing are VERY positive!
Who’d have thought we could rip out all mention of engagement, beacon chits, all surface docking and even the indigenous chits and still have an engaging cooperative adventure. Now that we know, there’s a few other changes to consider.
(1) Add back in the ship mat to guide player card placement?
(2) Update the planet cards to appear more like the ships and even be the same size? This could reduce the box size across the board because the boards were always the biggest piece. I was also thinking of taking all mats/boards out of the game. All you need are several decks of cards and a hand full of chits, really.
(3) Lastly, is the turn order. It doesn’t feel natural to play cards for the planet that dock to atmo, read them, and then wait to have them take effect until the rest of the planet cards are played. I’ve also found that “when the going gets tough… players cheat!” 🙂 Which isn’t a big deal, but the breaking point is inevitably in skipping the effects of the docked atmo cards.
In other news, we are considering working with a graphic design group out of Mumbai, Crimzon Studio. They worked on a successful KS board game not long ago and their prices appear to be within threshold.
More to come, captains!
Check out the jaw dropping work of our primary artist on Last Starfleet! I can’t tell you how pleased I am with Filip’s vision of the Last Starfleet ships.
We’ve decided to run one more revision without art to see if taking out Beacon Chits, Engagements, Ship Mats, Indigenous Chits, and all surface docking and roaming takes the heart out of gameplay. The cost reduction and usability these changes would provide are enormous; but can the adventure suffer these simplifications? We shall see!